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"Being Human" is an immersive game crafted using Unity for gameplay dynamics and Blender for its rich, detailed 3D environments and characters. Inspired by Sigmund Freud's psychoanalytic theory, the game delves deep into the human psyche, exploring the constant battle between the ego and the id. This conceptual framework is transformed into a tangible, interactive experience that symbolizes the dual aspects of human nature: the rational and the instinctual.